
ah these dango cats are invading my 3d green mesh, they opps frfr!
posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.
Next up
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
I started working on my turbowarp extension.
"Octagon Physics Engine"
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
@LilyMakesThings
's Unsandboxed editor is host to some of my coolest discoveries, like an extension that allows for easy native wave effects!
Perfect for those wavy backgrounds found in most FNF DaB/DnB mods! I will experiment further.
Thanks for feature!
Started tracing weapons for my game.










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