1 year ago

I started working on my turbowarp extension.

"Octagon Physics Engine"


Octagon physics engine is new great physics engine that will be used for 32x32 shadow maps in my 3d engine. It currently has some very cool options...



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hol' up i might be cooking (my 3d extension)

Started tracing weapons for my game.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

stage 01 #fnaf

I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.

guys! what should i add here

i'm really struggling to add something else here

Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.