Game
Goodbye, Neighbor.
7 years ago

AI basic stuff is done. It doesn't do much or change throught modes, but here is what it does so far:


-IDLE. Moves to a random position in the navigable area. Plays the walking animation.

-HUNT. Moves to a random position in the navigable area. Plays the running animation. "Near_hunt" is played, it doesn't matter if you are near the neighbor, it will always be played.

-ATTACK. Moves to the player's location. Plays the running animation ("Run_attack" is broken for some reason, so I use the normal animation). A random chase theme is played (Like alpha 1).

We are still working on this stuff. Stay tuned!



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