I’ve been working slowly on describing each business on paper.
I’ve also been talking to an old friend about the concept. Interestingly enough he told me I’ve been talking about this concept long before I thought I was.
He reminded me of my ideas back then and that inspired me to rethink about the AI a bit.
I want the AI to be very present to the player. Not just as businesses working on their own, but as persons. Business tycoons with faces and goals. Maybe they would be mad at you because you bought a lot that they had their eyes on, or maybe they would offer you a good price for a few of your companies.
I already have graphics available for generating these persons.
This whole game idea in its complexity is very challenging, i know.
I think the best thing to do is to focus on the essential gameplay mechanics first, which are:
Managing businesses
Balancing the interaction of businesses with eachother (AI)
Generation of cities and challenges
Player progression to the set challenge
Everything else is less important and will come after.
I have a small vacation planned (until June 21st), whereafter I will release my current project on Google Play.
Shortly after that I will seriously start programming this project.
Some of the possible AI faces:
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