Game
Fractured Empire
11 years ago

AI Update


I’ve rebuilt the AI system from the ground up in order to address some of the issues with the previous build. Ships now have an improved collision avoidance system that allows them to deal with large numbers of obstacles more effectively. I’ve also added some placeholder artwork in the background (no more black void) and restructured the demo slightly. I’ve had to disable the player drop in feature temporarily while I update it to work with the new AI.

Though The AI still needs some tweaking, the latest improvements to the system put me in a good position to push forward with some new game features which I will try to roll out to you in the coming weeks. I recently started a new job so development speed has slowed a little but I will continue to work on this game as and when I can. Apologies for the wait!



0 comments

Loading...

Next up

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

An infected room from the second part of Cybel ! Are you up for some cleansing?

brung back my old oc plus a new one

...they don`t have names yet tho

Szayel Aporro Granz - Bleach

Regional Bulbasaur. #Pokemon

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Double Rainbow!!!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!