Game
Fractured Empire
12 years ago

AI Update


I’ve rebuilt the AI system from the ground up in order to address some of the issues with the previous build. Ships now have an improved collision avoidance system that allows them to deal with large numbers of obstacles more effectively. I’ve also added some placeholder artwork in the background (no more black void) and restructured the demo slightly. I’ve had to disable the player drop in feature temporarily while I update it to work with the new AI.

Though The AI still needs some tweaking, the latest improvements to the system put me in a good position to push forward with some new game features which I will try to roll out to you in the coming weeks. I recently started a new job so development speed has slowed a little but I will continue to work on this game as and when I can. Apologies for the wait!



0 comments

Loading...

Next up

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling