Game
Fractured Empire
12 years ago

AI Update


I’ve rebuilt the AI system from the ground up in order to address some of the issues with the previous build. Ships now have an improved collision avoidance system that allows them to deal with large numbers of obstacles more effectively. I’ve also added some placeholder artwork in the background (no more black void) and restructured the demo slightly. I’ve had to disable the player drop in feature temporarily while I update it to work with the new AI.

Though The AI still needs some tweaking, the latest improvements to the system put me in a good position to push forward with some new game features which I will try to roll out to you in the coming weeks. I recently started a new job so development speed has slowed a little but I will continue to work on this game as and when I can. Apologies for the wait!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Demonstration of the spells and their effects :)!

Terraria

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Szayel Aporro Granz - Bleach

not the greatest house, but it's a house! :D

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc