Game
Cyberpunk Tactics
11 years ago

AI work and bug fixes


3-24-2014 UPDATE: Found some bugs where AI would get stuck and you couldn’t proceed, but I’ve uploaded a fixed version. I’m sorry if you’ve experienced any game-breaking bugs, please let me know if you do so that I can fix them :)

Added just a bit of randomness to what the AI decides to do to mix things up a bit, still has a long way to go. Thanks for playing! - @ian_snyder



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Made my first ever animation.

not the greatest house, but it's a house! :D

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

New Teasers!