Version 1.2 Is released,
Updated features
New Level Editor, with saving, loading and a GUI Tool bar.
Additional Particle effects added.
Offical level files are now in XNAβs content pipe.
Some minor bug fixes.
Version 1.2 Is released,
Updated features
New Level Editor, with saving, loading and a GUI Tool bar.
Additional Particle effects added.
Offical level files are now in XNAβs content pipe.
Some minor bug fixes.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated βοΈ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
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