Game
Mason's (Official)

2 years ago

Alight......As promised


Hey everyone, welcome back to another Devlog. I wanted to wait for August to post this, but since I wanna keep the game page alive, I'm just gonna post this right now.

I have a lot to say in this devlog. First off, about the jumpscares, I have good news for it. For some reason I have become good at animating and have managed to animate all of them. I'll give you some sneak peaks.

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ghost_scare0022.png
waddler0021.png

As stated earlier, I have all of them animated. But I don't wanna reveal to much of them.

The next thing I wanna say is that Behind The Scenes has been added to the game, you can unlock it after you beat story mode. Here is just one sneak peak for it.

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funny image ik lol. Anyways, speaking of beating the game.

Save codes will return in this game! I won't tell them because it would ruin the fun, but they are there when you beat or unlock something. Now I am gonna share the biggest thing that we have added to Mason's. The new mode, you see I ran a poll for to see what the community wants to see for Mason's. The winner of course was a New Mode, and we kept that promises and coded in a new mode, that new mode is.

Cheese Mode

(yes that's what we decided on lol)

Cheese mode will play out like any night, but there is a catch.

Wadooler

DJ Ghoster

BEAR

And Shadow will only be active on Cheese Mode.

But their sound ques are turned off, this will create a difficult night. So you have to check from time to time to see if they are about to attack you or there in the office.(Well only one in this mode is in the office), and the screen has a bit of a yellow tint to it. Giving it that cheese color.

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Th last thing I wanna say is that 97% of Mason's is completed. All we need to add left is the rest of the Night Calls, thus development of Mason's is completed. Of course, thing might change if we add last minute stuff. But for the general stuff for the game, its almost done. Though that leaves us with a game we have to wait until its release date is there. But that will give is a lot of time to playtest and find any bugs.

I think I said what I wanted to say in this devlog. So I guess I'm gonna end it here.

See you in the next one!

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(Context: I sent one of my old stuff from 2021 to a friend of mine lol)



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