Game
Fenerix - The knight
9 years ago

Alive again, with another update!


WELL
Just informing once again that the game has got some things done throughout the process of procrastination

5d0bc7a5707a4.gif

What’s in this update?
NOT MUCH REALLY- or maybe something
Well if you want to look at details I guess:

  • Journey introductions scenes (Or whatever you want to call it)

  • Menu background

  • 2 new elements

  • a couple of new actions in a few weapons (Hammer, Axe, and Scythe to be precise)

  • OH YEAH, A NEW ANNOYING ENEMY

  • Nerfed the fire element because of someone breaking the difficulty with it

  • More random stuff I can’t remember

ENJOY



1 comment

Loading...

Next up

What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)

My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)

For today's boss addition: a tree with feet

Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow

Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds

Early Access is here!

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!