Game
Spaceships2D
8 years ago

All Subsystems ONLINE


Development has been forging ahead. In the last devlog there were a bunch of asteroids in the world. There is now nothing in the world except the player ship. But this is not a bad thing. When the asteroids were in the world, they were added in a very sloppy way, just to be able to test the collision engine.

Since the last devlog I have been working on building a framework so that gameplay elements can be added to and removed from the world in an organized manner. Significant work has also been done designing all of the gameplay components to be as data driven as possible. In short, this means that instead of being defined in code, gameplay characteristics and parameters will be defined in data files, such as this.

5d0aca7cd8937.png
5d0aca7dbfd67.png

The last key to this puzzle was the asset management system. All of the game’s assets are loaded right when the game starts and stored in a central location, this will allow for fast and easy retrieval of game assets from any part of the game.

From here, the implementation of gameplay will begin.



0 comments

Loading...

Next up

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)