Game
Spaceships2D
8 years ago

All Subsystems ONLINE


Development has been forging ahead. In the last devlog there were a bunch of asteroids in the world. There is now nothing in the world except the player ship. But this is not a bad thing. When the asteroids were in the world, they were added in a very sloppy way, just to be able to test the collision engine.

Since the last devlog I have been working on building a framework so that gameplay elements can be added to and removed from the world in an organized manner. Significant work has also been done designing all of the gameplay components to be as data driven as possible. In short, this means that instead of being defined in code, gameplay characteristics and parameters will be defined in data files, such as this.

5d0aca7cd8937.png
5d0aca7dbfd67.png

The last key to this puzzle was the asset management system. All of the game’s assets are loaded right when the game starts and stored in a central location, this will allow for fast and easy retrieval of game assets from any part of the game.

From here, the implementation of gameplay will begin.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Shadow The Hedgehog X pixel art

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Alone Together....

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

Sonic and Shadow as Pokémons. #Fakemon

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?