Game
Petrichor
5 months ago

All thats left in area 0 is 3 40x40 sprites, ~10 sound effects and a single cutscene!




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Here at redleaf industries, we have expert planning capabilities :3

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

we do a little computing

New logo, game icon, a new DOOR (again)

And a new character sprite :3

Won't reveal who this is yet, but they are a GOOBER.

Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3

The rest will be revealed when the area 0 & 1 demo is released!

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)

the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!

LITERALLY-

it's 1987 now