Game
Darkest Nights at Fazbear's
1 year ago

all the defense mechanics are coded, however, the game so far has been using some placeholders in its graphics, and I don't want to showcase any gameplay until the placeholders have been replaced and some renders are improved, I hope you are ok with that




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I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

I can become Jason from Forsaken with this

meme while the last AI gets made

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

man it's such a nice day here in dnafville-WHAT THE FUCK ARE YOU DOING HERE?!?!?!?!?!?!

happy 10th anniversary trtf! I don't exactly love this series too much anymore but it still inspires this game a lot

and yes

this is a real easter egg

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-