Game
Darkest Nights at Fazbear's
2 years ago

all the defense mechanics are coded, however, the game so far has been using some placeholders in its graphics, and I don't want to showcase any gameplay until the placeholders have been replaced and some renders are improved, I hope you are ok with that




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I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

This is PeriGPT.

I don't like it when he posts.

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

this is S I M O N ' S model from DNaF, but lit to where you can actually see him

the hair he has just ended up looking like a really fat neck in the final game

fun fact: if he wasn't in the 2015 style, I always imagined him to look kinda like kurt cobain

me when I go SILLY GUBBIEZZZZZZZZZZ :33333333333 with biggest chugus

the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made

and yes piss freddy is in the game it ain't a secret no more

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away

had to go back to this horrendous avatar after dynamic faces RUINED my only good avatar, genuinely mourning. I can't believe they had to do this.

I'm so glad Frickbear's 3 is mainstream enough to get roleplay accounts and uh... these kind of threads

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