Game
Ninja
12 years ago

ALL YOU'R FRAME ARE BELONG TO US!


Yes, I noticed that there was a small frame rate issue, where in the worst case the FPS would drop below 15 and stay around 4~5 (on the title screen).

#### Technical Stuff ####

They way around this promblem was to replace all of the ‘for’ loops with iterator loops instead, so from : for(int i =0; i < entitys.size(); i++) .

to :

ien = entitys.iterator();

while (ien.hasNext()) {

this has resulted in a 25% boost in frame rate, there was also an issue with the lighting that was fixed by remoceing the scaling and actually making the images bigger, instead of hard coding for every light value.



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

"Our work is never over" they said.

What you all think

An infected room from the second part of Cybel ! Are you up for some cleansing?

Cash Banooca

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!