Yes, I noticed that there was a small frame rate issue, where in the worst case the FPS would drop below 15 and stay around 4~5 (on the title screen).
#### Technical Stuff ####
They way around this promblem was to replace all of the ‘for’ loops with iterator loops instead, so from : for(int i =0; i < entitys.size(); i++) .
to :
ien = entitys.iterator();
while (ien.hasNext()) {
this has resulted in a 25% boost in frame rate, there was also an issue with the lighting that was fixed by remoceing the scaling and actually making the images bigger, instead of hard coding for every light value.
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