Game
An Unnamed Game

7 years ago

Allright, expect a whole lot of platforming in this one... Unless you prefer combat, in which case don't worry, it's not going away anytime soon




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I added some semblance of NPC interaction to the game. Coming up to a guy and pressing E locks you in place and has you talk to him. When there's a choice to make you can either continue talking or leave. That's about it for now. Stay tuned for more!

How mad would the eight of y'all be if I just redid the whole setting and made it into fantasy instead? I figured it'd work much better with the mechanics and have already began redoing the graphics, but I wanna hear your thoughts.

Here's the spritesheet

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Levels' maps.

Made my first ever animation.