Next up
I added some semblance of NPC interaction to the game. Coming up to a guy and pressing E locks you in place and has you talk to him. When there's a choice to make you can either continue talking or leave. That's about it for now. Stay tuned for more!
How mad would the eight of y'all be if I just redid the whole setting and made it into fantasy instead? I figured it'd work much better with the mechanics and have already began redoing the graphics, but I wanna hear your thoughts.
Here's the spritesheet
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
Werehog transformation process. #sonicunleashed
Strange Umbrella
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
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