Over the past month or so I’ve been working on finishing up the game. This includes polishing the last few levels, making all the music and fixing bugs that were still in my github issue tracker. I’m happy to say that development is starting to wind down and most things are finished!
This has been my longest ever project clocking in at over a year of on/off work (mostly on). Interestingly, when I started the project, the game was meant to be a 1 v 1 worms-like battle game.. It ended up changing into a precision physics platformer! Fun fact, due to the original design, all of the terrain is still fully destructible! ..Although there’s no way to actually destroy it during normal gameplay.
I’m planning on releasing the first music track soon! Make sure to follow the game page so you don’t miss it :)
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