Cute little effect when you finish a level!
Progress
This past week I’ve been working on mostly non-flashy polish stuff, the kind of things you only realise you need when the game is almost finished :p Like:
Music track switching system
During gameplay I want background music to be playing. I figured that having the same track playing over and over again might make you go insane so I had to implement a basic system that would cycle through a set of tracks while you were playing. As a little touch I made it remember which track was playing when you exit a level to the menu. When you start up another level, the remembered track starts playing instead of the first track in the set.
Free-cam mode
Eventually I need to make a trailer and I assume that it’s going to involve some panning shots of the levels. So far, the camera was just programmed to follow the little ball, so I had to make another “free-cam” mode.
The first thing that came to mind was to just control it with the arrow keys. But considering the use case was to film panning shots for trailers, this seemed like a bad control method. Instead I made a little menu where you can set the starting and ending camera positions of a shot, pick the speed and press “play”. The camera then smoothly pans from start to end in the desired time. Hopefully this means filming the trailer will be much easier!
Aaand a bunch of other stuff too:
Fixing a bunch of little bugs (and big ones!)
What happens when you complete the game??
SFX
Fireworks!
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