Game
Belgrad: Curse of the Castle
10 years ago

Almost there...


Belgrad: Curse of the Castle is almost done. The cinematics are in place. Controller support is taken into account for the control explanations. Certain secrets are taken care of.
…but now, I need original music.
(ahem) I said, I need music.

…okay, then. That’s pretty much what I’m working on now. I still would appreciate help, though.



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If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

Screenshots for Belgrad: Curse of the Castle

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Playing around with the title is only the start of a title sequence.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Here. I've got a trailer ready. (...assuming it loads.)

Now I've gotta shop it around, and upload it onto YouTube.