Game
Belgrad: Curse of the Castle
9 years ago

Almost there...


Belgrad: Curse of the Castle is almost done. The cinematics are in place. Controller support is taken into account for the control explanations. Certain secrets are taken care of.
…but now, I need original music.
(ahem) I said, I need music.

…okay, then. That’s pretty much what I’m working on now. I still would appreciate help, though.



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All this work to get punched in the face.

Testing out a tentacle...

Maybe this thing needs to be in a big jar.

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

Screenshots for Belgrad: Curse of the Castle

Almost there...

There's gonna be a second driving section without walls later.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.