Game
Belgrad: Curse of the Castle
9 years ago

Almost there...


Belgrad: Curse of the Castle is almost done. The cinematics are in place. Controller support is taken into account for the control explanations. Certain secrets are taken care of.
…but now, I need original music.
(ahem) I said, I need music.

…okay, then. That’s pretty much what I’m working on now. I still would appreciate help, though.



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...let me be honest, the convention level isn't working well as a platformer.

So, I think I should add top-down sections. The combat would work about the same. I think you shouldn't jump in top-down mode, so sliding will take its place there.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Screenshots for Belgrad: Curse of the Castle

Something in the plan for this game will change. With any luck, it will be a change for the better.

Testing out a tentacle...

In case anyone forgot, robots explode.

So do robot maids.

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.