Alpha 0.1.0 change-log :
-Update of menu’s graphics and interface
-Credits added
-Controls changed and add of a « use button »
-Possibility to change your character’s name and color
-Classic death-match mode got only 1 extra life spawning somewhere on the map now
-New domination mode added : 5 lives but the only way to lose a life is to get killed by a global attack that is launched when someone capture an outpost
-Old graveyard map changed to the new ‘‘pirate map’’ with activable cannons and neutral soliders spawning in the middle of the map, they focus the nearest player and drop a heal when they die
-Randomly spawning heal and extra lives removed
-0.25s reloading time for shotguns added
-Spawn-points are random now
-Escape button returns you to main menu instead of closing the game
-Game’s music changed
-New sound-effects for nearly everything
-Software’s size decreased from 100Mo to 50Mo
-The game uses « Gamemaker studio » as Game engine instead of « Gamemaker 8.0 »
-Some bug fixe :
Player 2 used to don’t respawn if a bullet was in his spawn point
Game’s music used to stop after a short time
Items used to randomly desapear
Some colision problems used to make players not able to move
*Some crash issues
Next up
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Showing off player 2 😎
What do you think?
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Levels' maps.
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
Among us_into Madness










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