Alpha 0.1.0 change-log :
-Update of menu’s graphics and interface
-Credits added
-Controls changed and add of a « use button »
-Possibility to change your character’s name and color
-Classic death-match mode got only 1 extra life spawning somewhere on the map now
-New domination mode added : 5 lives but the only way to lose a life is to get killed by a global attack that is launched when someone capture an outpost
-Old graveyard map changed to the new ‘‘pirate map’’ with activable cannons and neutral soliders spawning in the middle of the map, they focus the nearest player and drop a heal when they die
-Randomly spawning heal and extra lives removed
-0.25s reloading time for shotguns added
-Spawn-points are random now
-Escape button returns you to main menu instead of closing the game
-Game’s music changed
-New sound-effects for nearly everything
-Software’s size decreased from 100Mo to 50Mo
-The game uses « Gamemaker studio » as Game engine instead of « Gamemaker 8.0 »
-Some bug fixe :
Player 2 used to don’t respawn if a bullet was in his spawn point
Game’s music used to stop after a short time
Items used to randomly desapear
Some colision problems used to make players not able to move
*Some crash issues
Next up
We are under attack!
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
Strange Umbrella
a drawing I did because I was bored😪. But I love how it turned out.😊
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I worked so hard to get all four of them to the end safely, but then...
Regular exercise is key for healthy wings.
Try it out!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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