Alpha 0.1.0 change-log :
-Update of menu’s graphics and interface
-Credits added
-Controls changed and add of a « use button »
-Possibility to change your character’s name and color
-Classic death-match mode got only 1 extra life spawning somewhere on the map now
-New domination mode added : 5 lives but the only way to lose a life is to get killed by a global attack that is launched when someone capture an outpost
-Old graveyard map changed to the new ‘‘pirate map’’ with activable cannons and neutral soliders spawning in the middle of the map, they focus the nearest player and drop a heal when they die
-Randomly spawning heal and extra lives removed
-0.25s reloading time for shotguns added
-Spawn-points are random now
-Escape button returns you to main menu instead of closing the game
-Game’s music changed
-New sound-effects for nearly everything
-Software’s size decreased from 100Mo to 50Mo
-The game uses « Gamemaker studio » as Game engine instead of « Gamemaker 8.0 »
-Some bug fixe :
Player 2 used to don’t respawn if a bullet was in his spawn point
Game’s music used to stop after a short time
Items used to randomly desapear
Some colision problems used to make players not able to move
*Some crash issues
Next up
art comission.
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Update 2.627
New challenges & new effects!
not the greatest house, but it's a house! :D
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
it happens










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