(This new update runs on Direct X 12. Be sure you have the correct drivers to run it.)
New Prize System
-Added a whole new menu for spawning prizes anywhere! Press Escape to access it. This menu also lets you quit the game and exit back to the title screen
-Added new attributes for all prizes when spawning them! These can be Skins, Material Color, Scale, 3D Scale, Light Color, Light Intensity, Light Temperature, and Light Spot Size.
-Added the Tall Table as a prize
-Added a Toy Bonnie Cardboard Cutout as a prize! Art by RayStarKitty on Twitter, with more cutouts to come!
-Added a huge open blank area to mess with props in! Its through the door next to the vending machines.
-Added the Building Block prize. This prize can be scaled up to make walls, frozen to keep secure, rotated only in 45 degree angles for better positioning, and snaps to a grid to line things up easier. It also comes with a whole selection of materials to choose from for a variety of scene making!
Tools
(The tool wheel can be pulled up with 'Z', and can change tools by pressing 'Z' again. Tools replace the functionality of the right click button)
-A new Tool Wheel item has been added: 'Item Freeze'. Functions the same as the item pickup, but freezes the item mid-air. Useful for scene builds or positioning lights. Frozen objects will have collision, while non-frozen are still intangible.
-A new Tool Wheel item has been added: 'Prize Delete'. This will delete any prize that is hovered over.
Animatronics & Stages
-Added the beginnings of the Toys Stage
-Added cosmeticless costume for Toy Bonnie
-Added cosmeticless costume for Balloon Boy
-Added new renders for the clear toy costumes
-Added spotlights for Toy Freddy and Toy Chica
-Added Bit Visualization menu in the 'Show' section of the Live Editor
Graphics
-Added new settings for Reflections. Allowing for Screen Space Reflections to be off, low, medium, high, ultra, Raytraced (Performance), and Raytraced (Quality)
-Added (Work In Progress) settings for the Ambient Occlusion solution to be off, SSAO (Default), SSGI, RTAO, and RTGI. It is recommended you stay on SSAO, as for now the other solutions darken the baked lighting incorrectly. They do look somewhat correct on the FNaF1 stage, since the lighting is already dark.
Fixes / Changes
-Upgraded the project to Unity 2021.2, HDRP 12, and Direct X 12.
-Optimized collisions on the FNaF1 stage
-Fixed model errors on Balloon Boy
-Fixed model errors on Toy Bonnie
-Fixed collisions on the prize stages
-Increased the light range on the Flood Light prize
-Fixed glass not rendering correctly in Screen Space Reflections.
-Fixed an issue that disabled rotating objects unless the tool wheel was swapped back around to the pickup tool
-Fixed an issue that wouldn't apply motion blur and exposure settings until opening a stage
-Fixed Clear Toy Bonnie's strap being clear
-Fixed Beta Cupcake's prize item having a missing texture
-Adjusted the roughness of the Beta Cupcake texture.
-Decreases the pings to Unity for portable animatronics attempting to find a stage to hook to
-Fixes a bug that let you spawn in multiple of a show if you pressed the turn on button multiple times
-Fixes another possible error log scenario with animatronics deleted that never had a stage hooked
-Changed the prices on some prizes
-Portable animatronics now correctly search for shows when one is not turned on.
-Portable animatronics now have correct object formatting like the other prizes, which should prevent errors.
-Removed the functionality of the trash can as its obsolete
-Completely fixed the whole system for picking up prizes. No more weird snapping to floors or being flung across the room.
-Disabled static batching (which at this point doesn't matter much anymore, and is required to be turned off for Raytracing)
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