Reverting to DX11
-Reverted the game back to Direct X 11 and temporarily hid raytracing features. DX12 is just not ready yet in Unity, and it still almost halves the framerate. Unity says it should be on par around version 2022.1, so I'll re-enable it then. Thanks for the feedback about the API switch.
Additions
-Added Toy Freddy
-Added 3 costumes for Toy Freddy
-Added new prizes, being cutouts of Foxy and Freddy
-Added changing times of day! These will switch on startup based on your PC clock. The types are: Day, Rainy, Sunset, and Night. They can also be manually switched in the settings menu. This is very important when recording shows on the Toy stage.
-Added DLSS and resolution scaling. Resolution scale will lower your output resolution while still being full res on the main menu and allowing output to fullscreen. DLSS will use AI to upscale the resolution at minimal performance cost (If you have a supported card. If not, the DLSS setting does nothing). It is recommended you try a resolution scale between 50-75% with DLSS on to save performance. Even if your card does not support DLSS, struggling PCs should try lowering the resolution scale to take workload off their GPU.
-Added new props to the map, and expanded to include more rooms
-Moved the Toys stage into the wall and gave it more detail
-Toys stage now has multiple sets of lights to use
-Toys stage now has TVs for video support
-Adjusted the contrast of the game to make it much brighter. Its original range made it way too dull and dark for no reason
-Added an actual description and icon to the Toy stage
Changes
-Removed the 'Material Color' attribute from the stage prize.
-Switched a bunch of materials to use GPU instancing.
-Fixed BB not having the studs to hold up their clear plastic parts
-Removed some benches around the map, there are just waaaay too many seats
-Adjusted the prize spawning code to hopefully be a little better. It still sometimes places objects past the floor (thankfully those fall into the void and get deleted), but its better than before.
-Fixed a bug that caused audio sync issues when pausing or changing the playback speed
Faz-Anim Discord Server
15 comments