Game
Knights Province [Alpha]

10 years ago

Alpha 7 is here!


It took a long time, but the list of improvements is also long:

  • Improved Win/Defeat graphics

  • Reworked terrain to allow for textures

  • 21 new terrain textures

  • Terrain surfaces painting with weights in MapEd

  • Improved and reworked some house models (Stonecutters, Sawmill)

  • Improved water reflections

  • More temp house models (not final)

  • Performance charts show CPU and GPU usage

  • Autosave interval now can be changed from settings

  • More placeholder sounds (not final)

  • Automated game installer

  • Allowed to build towers within 10 tiles from houses without need for a road (not final)

  • Packed all data files into a single resource file

  • Reworked fighting mechanics to be less random (not final)

  • Show unit hitpoints and damage in GUI (not final)

  • Allow to select and see basic info about enemies houses/units and animals

  • Placeholder houses now have player flags too

  • Added separate “neutral” player in MapEd for animals

  • Made animations smooth on high frame rates by adding interpolation between frames

  • Tweaked wares production rates

  • Improved how AI selects houses to build

  • Fixed how AI plans and stocks defence lines

  • Added developers function to save a game into a mission script

  • Units thoughts are visible at any zoom level now

  • New campaign map “Bad Neighbours”

  • Indicate when house has no connecting road to be built or has no worker assigned

This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.



0 comments

Loading...

Next up

In-house animations for every home!

GUI improvements for upcoming Alpha 7 Added soft shadows around game panels. Also made panels to come to front and overlap other panels when clicked:

Been working on PBR rendering pipeline lately, which includes screen-space reflections and metallic surafces.

Sneak preview on Alpha 7

Playtesting new single-player mission for upcoming Alpha 7

Just a Pico sprite

Strange Umbrella

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Only true badasses may pass! #conceptart #art #gamedesign