Game
Knights Province [Alpha]
8 years ago

Alpha 8 is ready!


Knights Province Alpha 8 is finally ready!

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Change list is quite big:

Gameplay mechanics:

  • Rigged Cottages to spawn Blank units

  • Units get trained from Blanks now

  • Wool/Cloth/Recruits removed

  • Warriors take small time to train now

  • Units can be stacked in training queues now

  • Stockpiles

  • Story messages instantiated from dynamic script

Visual mechanics:

  • Rotate houses to face South or West (using spacebar)

  • Set default view from South-West

  • Revised viewport controls and added Q/E to change heading angle

  • Rotate minimap on camera heading change

  • Distinct Units/Houses sight radiuses though fog of war

  • Fog of war GPU optimizations

Map Editing:

  • Automation tools in MapEd (forest, mountains, stone)

  • Choice of terrain type when creating a new map

  • Terrain painting has area of effect now (ground, mountains, water)

Game content:

  • New skirmish 8 players map - “Wheel”

  • 2 new campaign maps - “Citizens” and “Army”

  • 2 new single-player maps by Petr - “Desert” and “Minicampaign”

  • Baker and Carpenter 3D models (not animated yet)

  • Placeholder Axefighter model from Militia model

  • Placeholder mounted units

  • New terrain objects (birch tree, log)

  • Minimap alerts (beacon, attacked, hungry troops)

  • House notifications with icons (no worker, no road, no fish, no ore, no trees)

  • Group orders icons

Other improvements:

  • Fixed forms snapping in GUI

  • Replay button glyphs

  • Large-scale texture variations on terrain

  • FadeIn FadeOut effects on hints

  • Fixed “unlimited” button in workshops

  • Improved Iron/Gold mines wire outlines when placing their plans

  • Slightly rotate houses on placement to break the monotony

  • Allowed to rename players through dynamic script

  • Story missions show description text from libx in menu

  • Fixed jittery warriors animations

  • Added tips to loading screen

As usual - this is still Alpha, there are likely a lot of bugs, flaws, incomplete features, broken mechanics and such. Please report them and also your thoughts on what should be different and why.



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