Game
Levantera: Tale of The Winds
9 years ago

Alpha released!


We’ve been working on this title for quite some time now, but are finally getting into the phase of the game that will hopefully constitute about 50% of the gameplay: Overworld ship navigation.

We’re starting off with a crew management system to recruit
members that contribute to the speed and reload times of the M.S. Tradewind


5d0b19ba3dfbb.png
5d0b19bc65b39.gif
5d0b19c57f36f.gif

If you’d like to try this alpha, please note there are a ton of bugs, empty features, and unfinished places. Leave us some brutally honest feedback and bug reports!



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Terraria

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Only true badasses may pass! #conceptart #art #gamedesign

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

New Teasers!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl