Game
Levantera: Tale of The Winds
9 years ago

Alpha released!


We’ve been working on this title for quite some time now, but are finally getting into the phase of the game that will hopefully constitute about 50% of the gameplay: Overworld ship navigation.

We’re starting off with a crew management system to recruit
members that contribute to the speed and reload times of the M.S. Tradewind


5d0b19ba3dfbb.png
5d0b19bc65b39.gif
5d0b19c57f36f.gif

If you’d like to try this alpha, please note there are a ton of bugs, empty features, and unfinished places. Leave us some brutally honest feedback and bug reports!



0 comments

Loading...

Next up

We are under attack!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Alone Together....

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.

Kill your enemies in the most brutal way in Blu! Demo available on @gamejolt Pre-order the final version at http://blu-game.com/kickstarter

First pass at setting up some of the final boss UI