Game
Levantera: Tale of The Winds
9 years ago

Alpha released!


We’ve been working on this title for quite some time now, but are finally getting into the phase of the game that will hopefully constitute about 50% of the gameplay: Overworld ship navigation.

We’re starting off with a crew management system to recruit
members that contribute to the speed and reload times of the M.S. Tradewind


5d0b19ba3dfbb.png
5d0b19bc65b39.gif
5d0b19c57f36f.gif

If you’d like to try this alpha, please note there are a ton of bugs, empty features, and unfinished places. Leave us some brutally honest feedback and bug reports!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

What you all think

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.