ALPHA VERSION 0.2.4 NOW AVAILABLE!
(July 2026)
Engine & Performance
Water puddles created with Vertex Painting have been replaced with Decals to reduce ground polygon count.
All graphics settings are now correctly saved and applied when launching the game.
Fixed a crash related to climbers.
Fixed an issue that prevented DLSS from being enabled correctly.
Gameplay & Systems
Added more decorative props.
Added new decorative props and hiding spots throughout most of Basement Floor B1.
The player's arm no longer clips through walls or objects.
Added a double door with a complete opening and closing system.
Adjusted the flashlight for a more realistic experience.
Reworked the player animation system.
Added a camera system with flash and night vision.
Added new animations.
Adjusted several controls to improve the gameplay experience.
The flashlight and camera can now be toggled on and off with the left mouse button.
Graphics & Visuals
Added new materials and textures in the Basement.
Adjusted the shadow system across all graphics quality settings.
Improved the Basement HUD.
Added ambient particle effects around the player.
Improved the main Basement enemy model.
Adjusted Bloom for a more realistic look.
Added Lens Flares.
Added new Parallax Occlusion Mapping textures in the Basement.
Fixed the sun's indirect lighting in the Basement.
Options & Settings
Added new images and descriptions to the Options menu.
Added Ambient Occlusion to the graphics settings.
Reorganized the graphics options.
Fixed the SSGI previews and improved their images.
Added an option to enable or disable Lens Flares.
Grouped all Ray Tracing options into a single setting.
Added a new Ray Tracing Quality option and support for RT Translucency.
User Interface & Experience
Translated a large portion of the game into Spanish.
Added a dynamic HUD for the camera system.
Added a night vision indicator.
Audio
Added new sound effects in the Basement.










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