Game
Nudge Up

5 years ago

Alpha Version 04-00-00


A list of changes between the following versions.

Previous Release: Alpha V03-00-00

This Release: Alpha V04-00-00

Headliners 

  • The bounce calculation now uses force (pushes the Box) instead of velocity (sets the speed and direction of the Box). Making its bounce more physics-based.

  • A Score system has been fully implemented* and displays at the end of a level! 

  • Added a Feedback button to the Main Menu that sends you to our SurveyMonkey Survey.

Other Additions 

  • Many under-the-hood & backend improvements.

  • Added a short animation to the Bumper spawning.

  • Box bounce uses force instead of velocity.

  • Box loses mass as you streak.

  • Added a short animation to the Bumper spawning.

  • The Box changes colour on Victory and Out Of Bounds.

  • Level specific Height Marker.*

  • Height Markers save their position when the game closes.*

  • Added High Score to the scoreboard UI.

  • Added a new sprite to the effect that triggers when you run out of Bumpers.

  • Added an updated Bumper Spawning Timer text to the cursor and removed the version from the Main Camera.

  • A Bumper Spawning Limit Display can be toggled in Settings Menu.

  • Cursor Group scale increases when you near the Bumper burst limit.

Other Tweaks 

  • Fixed bug preventing the correct game speed from applying when you relaunch the app.

  • Fixed a bug where the Bumper Spawn Timer text would not show the number increasing.

  • Changed the structure of the Bumper prefab, now called Bumper Group

  • Victory Flare has been brought forward so the colour is no longer muddied by the distance layer.

  • Added each new element to every scene. 

  • Fix bug preventing the level colour from changing when you change levels or restart. 

  • Ending Boundary has been moved from the HighScoreBar to the Box and is now triggered by the box falling down after passing the initial finish line.

  • Fixed bug causing the trail following the Box is much smaller on Level 3 than it should be.

  • Fixed clicking sound at the end of the bounce sound. (turns out it had to do with the compression in unity)

  • Milestone triggers are thinner.

  • Fixed an issue where the Box could fall out of bounds after unpausing the game.

  • Make code less reliant on the inspector.

Known Issues 

  • *Score system fails to recall your previously achieved Highscore, affecting the functionality of the High Score Bar / Height Marker as well.

  • Noticeable light pop around the 100m mark and at the finale.

  • Game Speed adjustment no longer functions.



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