Game
Gameboy Cooks Dino Nuggies 5 - Revived

9 hours ago

Already got the Idea down for the boss!

Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay


I know It's not really nessecary-

(I mean it kinda is for the players)

but it's more of a quality of life thing in general at least to me



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Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Ok...

So I think I'm about like a bit past halfway done with the nuggies factory, I've already got the enemies down, I just need to make the other rooms, do a few more technical stuff, cutscenes, and most importantly work on the boss!

Quick question relating to this, would you guys have a public demo of the game, with it updating as I add in the new areas until it’s finished or would you rather wait until it’s fully completed?

(add the dust man theme from mega man 4) omg its dust man from fnf

Obligatory sequence progression