Games in Unsandboxed

Share your creations!

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

I'm going to

Obligatory sequence progression