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Five Nights at Freddy's Doom Renovation mod
3 years ago

Already working on the final definitive update of F1DR and F2DR, we'll probably be seeing this month. I'll try to not cut most corners this time, and perfect everything i've learned from with GZDoom.




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The best 007 movie, like no other, the misjudged and under-appreciated.

Well no wonder people rarely want to talk to me when i'm a Sega Saturn, Dragon Ball, Roland, George Lazenby pre-Touhou 5 fan. It's not what any one wants. People just follow trends.

I've been remastering Agent Smith again for the next update, i kinda miss him in FNaF Doom...

New comer sooner?

You wondering, is 3.3 gonna come?

Yes, but im re-working on most of the models

Here are some stuff im working on: New character, diferent types of death (Fall or gibbing)

Overalls are cool.

SW '95 is done, and is releasing on September 11th. I also learned how to program batch files, so i made a SW '95 Launcher, and i guess i shall do a launcher for the upcoming FNaF Doom Renovation updates, as i think the previously shown are too bloated.

FNaF 1 Doom Renovation v5 play tests are open, if you'd like to try an early version of the game and dig for bugs, DM me on Discord (rapappa the pepper#5316)

My CPU is quite old already, it struggles to render shadows but, welp.

This game is a gem no 40 year olds care for.