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3
5 years ago

Alright 0.0.3 is here! There has been improvements to collisions as well as particles being added to the player's walk cycle. You may also notice the test map has changed, I spent some time setting up a new one for this version. Enjoy!




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0.0.2 is here! In this release, I've added collectables that float around the map and some graphical improvements. The game is still in a very barebones state, so don't expect too much. Also, be expecting another update this week. Enjoy!

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Why walk when you can jump?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.