Game
Undertale: Kenophobia
8 months ago

Alright. I've got a question. If the intro panels are not finished by next devlog (the upcoming 27th or close to that), should I just cut the intro until they're finished, from the demo?

I'll give you 5 days to decide, that seems like plenty of time.


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Here, if you didn't see it from my YouTube channel, are the first three attacks of the remaster of Final Inhale's attacks, because why not?

Also Merry Christmas people. Hope you have a wonderful day.

It's a bomb. Also new sans sprites, made by the same person that made the last ones shown.

Surprise name selection mechanic. Probably not the best in the universe, and it is not like the original in terms of design, but, it works, yay.

I've updated the game page's thumbnail with a new logo by @Letwik .

The eye in the logo blinks.

So despite not being done the first phase, I'm working on the second. Here's a video of the intro and the first attack.

Buttons and Sans sprites, don't mind the face, that isn't his idle face.

Sans by Mateohod.

Buttons by @Letwik

Surprise intro sequence!

The person making the music decided to throw together an intro theme, and one of the people working on sprite related things asked if they could do the intro panels. I said sure. Here's a screenshot of the two I have.

Final Attack video because why not? I might modify it in the future, so nothing seen here is final until the new Phase 1 demo is released, but even then, things can still change.

I discovered a file from the engine creator, @DEL866917 , that had a different blaster beam that I personally thought looked nicer than the engine's default beams, so I took the code over, and boom, the blaster's fire looks like this now.

Merry Christmas people!

Have yourselves a nice rest of your day.