Been a while since the last proper update and while I'm afraid this still isn't a devlog, it's still important none the less. I've run into a road block with this project, primarily art wise. I've never been the best with outlineless art but espeically enviroment art. Hate it with every fiber of my being and that doesn't help when I have to make checkered patterns which are a pain to make look nice. I've been thinking about how easy it'd be to make the enviroment art with outlines with the only problem being that the characters would look REALLY out of place with their outlineless designs. So here's where that important question of mine comes up: Should I remake all of the art to account for outlines. No gurantee I'll get the motivation to work on this again but it certainly would make the process way more easy on me. If people don't like the idea then I won't but I'll that leave it up to the poll.
Next up
Updated Persona reference sheet. Really happy with how this turned out so um yah.
DEVLOG 1 - Introduction
Me when I have to play springtrap now...
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
I was bored, so... ManutKat.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Made my first ever animation.
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