Been a while since the last proper update and while I'm afraid this still isn't a devlog, it's still important none the less. I've run into a road block with this project, primarily art wise. I've never been the best with outlineless art but espeically enviroment art. Hate it with every fiber of my being and that doesn't help when I have to make checkered patterns which are a pain to make look nice. I've been thinking about how easy it'd be to make the enviroment art with outlines with the only problem being that the characters would look REALLY out of place with their outlineless designs. So here's where that important question of mine comes up: Should I remake all of the art to account for outlines. No gurantee I'll get the motivation to work on this again but it certainly would make the process way more easy on me. If people don't like the idea then I won't but I'll that leave it up to the poll.
Next up
Me when I have to play springtrap now...
Updated Persona reference sheet. Really happy with how this turned out so um yah.
DEVLOG 1 - Introduction
blegh
boing
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
My D&D art for my family so far (WIP if you couldn't tell)
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