Do you remember animatronic config? (You can activate it by pressing ENTER on animatronic icon)
Yeah in next next update Beta 1.2 it'll be finally useful!
Animatronic config will contains parameters such as:
Chance of movement 0 - 100% (basically good old AI)
Movement Interval / Time / Frequency (ms)
Animatronics special parameters like reaction time, killtime, walk time
Stallable on/off
Balanced - (option when disabled turns off balancing functions & may game make harder or unfair)
Path
The last one I'm not sure about it due to one thing it'll be hard to make so path what it'll do is you can edit animatronic's path to be different, longer or shorter & it may take different routes around cameras that it'd never enter normally.
With that addition I want to add save function of roaster or specific animatronics similarly to Ultra Custom Night because it'll be time consuming if you'd edit every single animatronic each time when you open the game which can get annoying at times.
This update may seem small but it's huge it'll open doors to some crazy challenges & replay ability for example:
What if Nightmare Fredbear would have insane timing or make Freddy F1 unstallable?
Or you make animatronics easier by making them slower.
What about classic roaster?
Classic setting AI wouldn't be abandoned though!
Classic AI settings only change (usually) how frequently animatronic moves (chance) which is usually from range 0-20 which translates to 5% for 1 AI.
So classic AI setting will be kept as quick edition of probability of movement.
Though I'll leave an option in settings to for example instead of changing only frequency you change all parameters proportionally to set number.
Sorry for being inactive & sometimes straight lazy :P
-🎃 Fangamer1254 🎃
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