4 years ago

alright time for part four of my nerf TF2 showcase. if you haven't seen the last three episodes be sure to check them out. now onto the last poll winner

the scout


stock shottie (primary)

stock_shottie.jpg

this weapon is highly customizable, with range extenders and extra grips to make the weapon more comfortable to use

the X-ray (primary)

the_x-ray.jpg

this weapon is smaller and more compact than stock, for those that want a smaller weapon to drag around

the skullfucker (primary)

the_skullfucker.jpg

this weapon holds and fires two bullets, if both bullets connect it's two points, on the side is a bullet holder that can hold four extra bullets. has a slow reload time

the harasser (primary)

the_harasser.jpg

this weapon will not end the round after you get a hit, instead, it will lower the opponent's point count by one point, this goes until either the opponent takes you out, their point count goes to 0, or you take them out with one of your other weapons

the killer bee (primary)

the_killer_bee.jpg

this weapon has the fastest reload in the game, merely stick a bullet into the clip on the side. however, it has a deceptively short range

the deadly twins (secondary)

the_deadly_twins.jpg

this long range pistol has two clips that hold 6 bullets each

da box (secondary)

da_box.jpg

this midrange pistol holds and fires 4 bullets at once, or you can fire two at a time as this weapon has two triggers that can be shot at once or one at a time. the amount of points this weapon gives you is dependent on how many bullets connect

the critical drinker (secondary)

the_critical_drinker.jpg

this item will double the amount of points all of your weapons are worth

the pretty pansy pocket pistol (secondary)

pretty_pansy_pocket_pistol.jpg

this weapon holds four bullets, shoots long range, and has a high fail rate

the winger

the_winger.jpg

this weapon holds thee bullets and fires long-range shots

scout has one other secondary, the stock pistol, which he shares with the engineer, and I already covered it in the multi-class episode

stock bat (melee)

stock_bat.jpg

this weapon will give you extra points if you block bullets/projectiles with it

the beeg bat (melee)

the_beeg_bat.jpg

this weapon has the longest range of scout's melees and has a large ball projectile that it can launch at enemies. this weapon will not get you more points for blocking and cannot be thrown

the critana

the_critana.jpg

te sword is worth two points and the sheath is worth one

the believer cleaver

the_believer_cleaver.jpg

this weapon has the shortest melee range but it will start a killstreak if you can land it

the whiff (melee)

the_whiff.jpg

this thin weapon will double the number of points you get for blocking projectiles and bullets

and that's it for the scout who should I cover next? let me know in the poll below

  2 votes Voting finished



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