like pyro the medic actually has a unique trait, he takes half damage from all boosted attacks, for example, the caber is worth 5 points if it hits, but if it hits a medic it will be worth only three (it rounds up) also if a medic runs at the opponent with only their melee it forces the enemy to do the same. one final thing to touch on is that unlike the rest of the classes medic does not have a set primary and secondary, instead, he has a set of ranged weapons of which you can use any two to come into battle with. without further ado, let's get into the medics weapons
the medigun (ranged)

this weapon is pretty poor on offense but firing this at fallen teammates will revive them
the syringe gun (ranged)

this weapon holds 12 shots, has a quick reload, and one of the fastest projectile speeds in the game
the one pump chump (ranged)

these long range mini pistols come in a pair, they aren't super accurate
the bitty block (ranged)

upon selecting this weapon you will start off with one point instead of zero
the cris crosser (ranged)

worth ten points on headshot
the savior's sidearm

the projectiles from this weapon are worth 3 points each and can revive fallen teammates, however you only get three shots
the ubercleaver (melee)

holding this weapon onto a teammate will give them complete invincibility, however, you are not invincible.
the crtizaw (melee)

attaching this weapon to your teammate will cause all of their attacks to do double damage
the vacsawnator (melee)

has the longest range of all of the medic's melees. attaching this to your teammate will give both of you invulnerability to all non-bullet based attacks
the one man army (melee)

for every dead teammate you have you will gain one extra hit. for example, if you have four dead teammates it will take four hits to take you down
and that's it for the medic
who do you want to see next? let me know in the poll below
don't forget to check out the previous parts if you haven't already
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