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PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
...Is this, like, still the same rocket?
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
✨ Regular teasers will continue in May! ✨
(read article for more details)
New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)
https://scratch.mit.edu/projects/1140716896
+ comparison to old version from 2021
I hosted a QnA on Scratch, and am currently compiling each answer. This equates to more than 30-50 questions, so I'll be doing it in the form of a YouTube video this time! I'll keep this site posted.
Your scheduled THSMC programming continues afterward. 🫡
Henry... How big exactly are your pockets?
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS ðŸ˜ðŸ˜ðŸ˜
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