Some of what I go over will be about game development as a whole and the motivation behind some of my design/publishing choices, so if you just like to geek out about game design then this is for you too!
This is not a live event. The questions have already been asked. Instead, I will simply be answering in the video and dividing questions into categories.
Next up
New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)
https://scratch.mit.edu/projects/1140716896
+ comparison to old version from 2021
The demo is out and the title is announced!! ✨
After more than 2 months of teasing, we now have a proper playable demo, no download required!
Thanks for sticking around, and we hope you enjoy the new changes!
https://gamejolt.com/games/legacy/961264
(YouTube in article)
Henry... How big exactly are your pockets?
Henry Stickmin - Henry Stickmin Series
Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀
(Article)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This weekend, we're looking at a teaser demo release containing the remade RtR, as well as a title reveal and some additional details! Another post will be made when that happens!
Once midterms are over, that is.
Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!
Join us 🙏:
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
...Is this, like, still the same rocket?














6 comments