Some of what I go over will be about game development as a whole and the motivation behind some of my design/publishing choices, so if you just like to geek out about game design then this is for you too!
This is not a live event. The questions have already been asked. Instead, I will simply be answering in the video and dividing questions into categories.
Next up
Henry... How big exactly are your pockets?
Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀
(Article)
...Is this, like, still the same rocket?
Henry Stickmin - Henry Stickmin Series
In the words of GameJolt themselves, we outta here.
Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
✨ Regular teasers will continue in May! ✨
(read article for more details)
New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)
https://scratch.mit.edu/projects/1140716896
+ comparison to old version from 2021
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
This weekend, we're looking at a teaser demo release containing the remade RtR, as well as a title reveal and some additional details! Another post will be made when that happens!
Once midterms are over, that is.














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