Game
Darkest Nights at Fazbear's

2 years ago

also been kinda reworking some assets as to not make the game look too bland, here's the new beginning "newspaper" render (this will have a vignette and flickering effect in the final release)




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Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

itch.io profile so old it's basically a fossil

after some legal battles, I've finally changed the name of the font "SF Grandezza" to "DNaF Font"! This is a reference to the fact DNaF uses this font, and I am very glad ShyFonts has given me the permission to do this to advertise DNaF to avid font fans!

thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!

here's some dnaf scrapped content, there were gonna be rare screens for chomp's crew and a special rare screen for golden freddy that was basically gonna be a cutscene, only chomp's was finished, bite was left unfinished and all others weren't made

do yall fw melvin mosquito

One day I'm gonna release a big game and I'm gonna walk out of it looking like this for the rest of the month

more dnaf scrapped content, originally golden freddy was supposed to appear on the menu and replace freddy when you 100% completed the game... yes, I did steal the idea from fnatas, I don't remember why I scrapped it but I'm not adding it back or anything

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-