So Guys, New Version. Again!
Since last months, I’ve been developing the random level generation mechanic. Its done (mostly) but the only problem is the low fps when the game calculate the navigation path. I did not include it in this version but there is more.
Changelog
New Wall Design
Thinner wall (Larger Hallway)
Special wall with Decal (Pixelated)
New Cubik Variant
Lasrik (With Projectile)
Constantly Fire Laser when player in range
2 fire per second
Half a Heart decreased per shot
Chompik (Without Projectile)
Consume Pill/PowerUp upon collision
Increased Hit Point for every Pill/PowerUp consumed
Stunned after consuming 10 Pill / 1 PowerUp
New Gun System
Left Lethal Gun
Fire tiny beam
1 Hit Point per shot
10 Hit Point for average Cubik Variant
15 round per reload
Right Stun Gun
Fire classic ball
1 second stun per shot
10 Hit Point per shot on PowerUp
15 round per reload
Special Ability
X-ray Vision (more to come)
See through Wall
Hold left alt to trigger
Xbox 360 controller supported!
In game only (Not on menu section)
Sorry but I’ll not tell the mapping
Guys try it out and tell me if it’s intuitive enough
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