Game
[Alpha] AMAZER
10 years ago

AMAZER Weekly Release #5


So Guys, New Version. Again!

Since last months, I’ve been developing the random level generation mechanic. Its done (mostly) but the only problem is the low fps when the game calculate the navigation path. I did not include it in this version but there is more.

Changelog

  • New Wall Design

    • Thinner wall (Larger Hallway)

    • Special wall with Decal (Pixelated)

  • New Cubik Variant

    • Lasrik (With Projectile)

      • Constantly Fire Laser when player in range

      • 2 fire per second

      • Half a Heart decreased per shot

    • Chompik (Without Projectile)

      • Consume Pill/PowerUp upon collision

      • Increased Hit Point for every Pill/PowerUp consumed

      • Stunned after consuming 10 Pill / 1 PowerUp

  • New Gun System

    • Left Lethal Gun

      • Fire tiny beam

      • 1 Hit Point per shot

        • 10 Hit Point for average Cubik Variant

      • 15 round per reload

    • Right Stun Gun

      • Fire classic ball

      • 1 second stun per shot

      • 10 Hit Point per shot on PowerUp

      • 15 round per reload

  • Special Ability

    • X-ray Vision (more to come)

      • See through Wall

      • Hold left alt to trigger

  • Xbox 360 controller supported!

    • In game only (Not on menu section)

      • Sorry but I’ll not tell the mapping

        • Guys try it out and tell me if it’s intuitive enough



2 comments

Loading...

Next up

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

An infected room from the second part of Cybel ! Are you up for some cleansing?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Respect (Only TLOZ Players Will Understand)