v0.8.41 Changelog:
Removed hidden dev keys
Visually improved map, with color code legend for keycard doors
Fixed bug causing CCTV's mounted on left-side walls to reset after being destroyed
Improved enemy path/behavior nodes
A huge collection of new visual assets (scenery, decorations, environment, animated objects)
New tilesets
More animated news channel images
Stylized title text and background on "Game Over" and "Debrief" screens
Improved existing visual assets (tilesets, scenery, etc.)
Submarine sub-level added
Code & runtime optimization
A large suite of new sounds (ambience, foley, mechanical, footsteps)
Implemented new system emitting source-specific sounds from footsteps and falls
Two new soundtracks
Subtle changes in existing level-design
New areas (Underground Ice Lake, Docked Nuclear Submarine, Outpost Helicopter Pad)
Options Screen (For adjusting audio & screen settings)
Added a "cooldown" for activating elevators to counteract an exploit of going up-and-down constantly to avoid alert enemies
Corrected minor visual bugs
Renovated Inventory system with a UI Wheel
Converted old inventory panel into a "Quick Slot" for fast utilization of items
Random bonus damage mechanic converted into range bonus
Corrected gun variables for new range factor
Improvements to enemy AI (Enemies will slightly separate from each other when overlapping same position)
Added background wall sprite aligning behind elevator objects
Fixed bug causing certain tutorial UI to reappear
Corrected tutorial sections for the new UI Wheel
Added more dialogue possibilities to "Contact Squadron" function
Added another interactable button in hangar operating runway gate to prevent player from getting locked inside
New camera mode for focusing on points-of-interests happening near player
New cutscene
Added a new "adversary" system spawning unique enemies hunting the player
New enemy (Krynkel)
0 comments