Game
Rushaug: Feline Warfare

4 years ago

An announcement regarding new release date (Article below)


The release date was once again silently pushed, this time from 20th October 2021 to 1st March 2022. This was caused by unfortunate circumstances.

In early September, I experienced multiple hemorrhages (bleedings) in my left lung, caused by my preexisting condition. I was quickly admitted to the hospital, and went through multiple procedures to locate the site in which the bleeds occurred in the lung, and treat it accordingly. Although the doctors were unable to identify the exact vessel causing the bleeding, the radiologists embolized an intercostal artery largely suspected in supplying blood to the hemorrhaging site. The procedure went fine without complications.

More than a month has passed since the hospitalization, and I have fortunately not coughed up any more blood since.

However, these circumstances had left me exhausted, and combined with some stressors in my personal life, I experienced a burnout. This is why I delayed the release, and took a break from development.

I'm sorry if this comes as disappointing for some, trust me, it is just as disappointing for me, if not more. I want the game to be released as soon as possible, but I will not compromise on quality. On a positive note, I can tell that I am feeling better and less exhausted than I did the following weeks after surgery, and I am back to working on the game. In the meantime, I will continue to update the demo for any new features or changes. I have some other exciting news I will share in a separate announcement.

Be well everyone!



2 comments

Loading...

Next up

An update focusing onย Quality of Life-improvements, a completely newย modular Options Screen accessible in-game. as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update.

#devlog #update

๐š๐šž๐šœ๐š‘๐šŠ๐šž๐šยฎ: ๐™ต๐šŽ๐š•๐š’๐š—๐šŽ ๐š†๐šŠ๐š›๐š๐šŠ๐š›๐šŽ -- "๐™ฐ๐š๐š˜๐š–๐š’๐šŒ ๐šƒ๐š‘๐š›๐šŽ๐šŠ๐š" ๐™ถ๐šŠ๐š–๐šŽ๐š™๐š•๐šŠ๐šข ๐šƒ๐š›๐šŠ๐š’๐š•๐šŽ๐š› [๐Ÿธ๐Ÿถ๐Ÿธ๐Ÿบ]

V0.8.78 - Mission 4 Complete! + Bugfixes & Nerfed flames

In this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a new wave of playtesters to join!

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Orange Cat Behavior

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Continuation on the features showcased in theย "Ember" Devlogย entry. Helicopter Camo can now be changed, select betweenย 14 variants, and two new ordnance items;ย EMP Grenadeย andย Incendiary Grenade.

#devlog #gamedev #update #bugfix #features

New Update! V0.8.77 introduces Character Abilities, Civilians, & Improved Guidance, and much more. More details and full changelog listed below!

Seal Island Intro! For #ScreenshotSaturday!

V0.8.79 - New Intel Room, Heavy Sniper, Call UI Prompt, Proper DEMO Identity & Bugfixes

Read article below for all details and complete changelog!