Game
Twelve Hours (Working Title)

2 years ago

An egregious rough scetch of one of the enemies. A puppet like creature called the Blight and he will try to set the place on fire. I'm gonna need a blender modeler fiend since I can't do that shit




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Another dubious scetch of a character for my game. Its called the Malice and it is the agony of dead souls in one worn down Chica, when your "office" is flashing red, you will need to look for it on cams and flash it. #GameJoltColors23

My art kinda stanky #GameJoltColors23

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

brung back my old oc plus a new one

...they don`t have names yet tho