Game
Hunting Prey: A Rose's Thorns
3 years ago

An interesting thought I had. I want my game to feel like maybe you did something wrong at the end. Maybe you could go back, replay, choose different choices, and whatnot to get a different ending. (1/3)




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Trying to make sure every bit of dialogue contributes to the story drifting to a different outcome. Here's a simple example :)

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🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

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#steam #uniduni #clops #screenshotsaturday

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https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

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#3dart #lowpoly #npbr #fantasy #hut

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it happens

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