Game
Hunting Prey: A Rose's Thorns
3 years ago

An interesting thought I had. I want my game to feel like maybe you did something wrong at the end. Maybe you could go back, replay, choose different choices, and whatnot to get a different ending. (1/3)




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Trying to make sure every bit of dialogue contributes to the story drifting to a different outcome. Here's a simple example :)

I've been working on adding a new ally to the current party as I've heard it's hard to keep hp up.

So I'm making the enemies harder now that there's a specialized healer gonna be in the next chapter

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Path of Kami: The Evolution of the Lore

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.