Game
Hunting Prey: A Rose's Thorns
3 years ago

An interesting thought I had. I want my game to feel like maybe you did something wrong at the end. Maybe you could go back, replay, choose different choices, and whatnot to get a different ending. (1/3)




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Trying to make sure every bit of dialogue contributes to the story drifting to a different outcome. Here's a simple example :)

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So I'm making the enemies harder now that there's a specialized healer gonna be in the next chapter

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

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https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Just a Pico sprite

Werehog transformation process. #sonicunleashed

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Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊