Game
Hunting Prey: A Rose's Thorns
3 years ago

An interesting thought I had. I want my game to feel like maybe you did something wrong at the end. Maybe you could go back, replay, choose different choices, and whatnot to get a different ending. (1/3)




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I've been working on adding a new ally to the current party as I've heard it's hard to keep hp up.

So I'm making the enemies harder now that there's a specialized healer gonna be in the next chapter

Trying to make sure every bit of dialogue contributes to the story drifting to a different outcome. Here's a simple example :)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Smile! Here, take some happy pills! โœจ๐Ÿ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐Ÿ›ก๐Ÿ—ก Bookmark pre-launch page๐Ÿ”–๐Ÿ”–๐Ÿ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโ€ฆ

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^