Hi everyone!
We’re here once again, in a new “open letter” to let you know what’s going on with the development ^^
We have three great news that we can’t wait to share with you!
We got a publisher
If anyone is wondering, a publisher is a company which will help us with the marketing and distribution of our game. They do PR, pay for events and help porting the game, in exchange they take a small amount of what we make.
We negotiated a special deal and our publisher will take care of the mobile versions while we remain fully in control of PC distribution. Some other publishers offered us good deals, but they wanted to keep the PC distribution rights, and we were totally against that, as we are 100% sure about publishing the game for free.
So our publisher(aka “Made in Spain Games - GamesBoosters”) helps us with PR, pays events fees and manages mobile distribution (which is pretty neat)
More nominations, yay!
We just found out today that we have been nominated to four categories in the national game awards, which are the most important game awards in Spain, games like “Castlevania Lords of Shadow” have been finalists in the past.
We are nominated to “Best game of the year”, “Best PC game”, “Best debut game” and “Best design”; we’re extremely proud about it and on 25th June we’ll found out if we won any of those.
The award ceremony will take place during Gamelab (a developer conference in Barcelona), so if any of you is around come and say hi :D
Release date
DRUM ROLL
And… we’ve set a release date… and its on… 22th June! Just in a few days! O_O (pretty close,right? Makes me quite nervous)
I’m sorry to say we won’t be releasing it on Steam yet, we’re going for a “soft-launch”. Why would we do that and what does “soft-launch” mean?
Well, we want/need to release the game soon, we’ll have the game ready in a week, but it won’t include all of the Steam features (plus he mobile port won’t be ready). So we’re going to publish the full game on a few websites(both the regular and the collector’s edition) and once that’s ready we’ll move on and work on the Steam SDK and the mobile port.
We’ll also gather more technical feedback, hoping that, once it’s released on Steam, any bug that we might have missed will be already solved.
Closing thoughts!
And that’s all for now, we should get back to work, there’s still coffee to drink and a whole night ahead to keep working on our project ;)
I know we once said the game was going to be ready for Christmas, that was my mistake, but I want to be completely open to you. Thing is, we are ready to close our project and publish it, sure, it has many flaws, just like any other game on the market, but we’ve reached a point where I believe spending more time on it wouldn’t be good for the project or for ourselves.
I don’t really like going around and creating hype, though I understand that winning awards does create hype. We don’t try to hide anything and many people have played the game at the many events where we showcased it, soon everyone will be able to play it for free and make up their own minds.
I guess that’s all for now, stay tuned! :)
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