Game
Five Nights At Slenderman's: The Re-Arrival

2 months ago

An update on developement (actually posivite suprisingly)


As of today, I've started revamping a large chunk of the code and in-game functions.

This comes from a mix of me not fully understanding Turbowarp when I started the project, as well as our shifting gameplay ideas and goals as the game's progressed.

Don't worry, the main gameplay will remain the same, but things like camera map layout and character pathing will be tweaked in order to make the game more fun.

I look foward to updating you all as we go!

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De-spaghettification update: We've also decided to redo the map to better suit the gameplay.

In the meantime, have this "expanded" version of our roster image. As always, there may be more characters, but this is our base.

Sure here's another one

Even despite the fact that we haven’t been posting, we have still been working!!! And with that, we have actual news:

To those who're curious, once ETF 2.0 releases, we're likely going to make some kind of video and/or master-post talking about our plans for the future games that won't see the light of day now.

Maybe we'll even throw in some character renders, who knows?

We finished all the character renders needed for the demo... (that is to say their camera/doorway renders and jumpscares)

now all thats left to do is import them and their mechanics....

in other words... demo soon

Good news! Masky's renders + his jumpscare have been finished! This leaves only one new character left for us to make, and then we can REALLY start to get working on the 2 night demo. Thank you all for your patience, we'll make sure it'll be worth it!

Wasn't a big fan of how I designed the map, so I'm changing it.

This new version will have cameras in it