Game
Five Nights At Slenderman's: The Re-Arrival

8 months ago

An update on developement (actually posivite suprisingly)


As of today, I've started revamping a large chunk of the code and in-game functions.

This comes from a mix of me not fully understanding Turbowarp when I started the project, as well as our shifting gameplay ideas and goals as the game's progressed.

Don't worry, the main gameplay will remain the same, but things like camera map layout and character pathing will be tweaked in order to make the game more fun.

I look foward to updating you all as we go!

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Wasn't a big fan of how I designed the map, so I'm changing it.

De-spaghettification update: We've also decided to redo the map to better suit the gameplay.

In the meantime, have this "expanded" version of our roster image. As always, there may be more characters, but this is our base.

it's dark :(

Where did the days go and how can i get them back

we will be including a little secret in the demo as a sort of "sorry for taking so long"

To those who're curious, once ETF 2.0 releases, we're likely going to make some kind of video and/or master-post talking about our plans for the future games that won't see the light of day now.

Maybe we'll even throw in some character renders, who knows?

We may have found an obscure channel that's an absolute treasure trove of old, lost, and forgotten fangames.

That aside, Five Nights at Fazbear's Prologue was high-key cooking.

Doing some menu streamlining

2/3 Demo characters done….