21 days ago

An Update On My Next Game


Ok, this is a rather interesting turn of events!

For this game, I decided to upgrade my visual art by moving from using only TurboWarp’s crappy vector editor to much more powerful features!

My new upcoming game A Illusion Inside Reality will feature both 2D vector graphics alongside fully 3D character models with animations as well as edited images to make the game feel more immersive and add some state of realism! (think FNaW)

After all, no one’s probably gonna be satisfied with poorly drawn vector graphics (EFR took 5 years to make partly because of how advanced I made the graphics).

That’s all I had to say. The main point of this post is to say that I’m upping my standards and moving onto more complex game design (this will kinda help me with school lol).

Ask me if you have any questions. Bye for now!



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Unrelated to development, but I'm running this game on OperaGX. Works well for web games, especially with how less optimised V1 is compared to V2.

New game in the works!

This is what my brain thinks when someone says "dreamcore".

Devruary Day 8: What Engine Are You Using In Your Current Game?

TurboWarp and Unity!

TurboWarp is being used to develop my most anticipated game, (B) Escape From Reality.

While I'm using Unity for a university project in the works!

#Devruary!

"Torment is nothing but the illusion of a bright light in a transience place like this."

(EFR, V2.0)

Rate his headset

Chat, how does my TV look?

Just played a DOORS-inspired game on Roblox known as ERROR_CODE!

This game is seriously so underrated and you should play it ASAP!

#GJAsks

Backrooms: Escape From Reality (or 'Escape From Reality') is my first and so far most proudest piece of work!

Play the game here! And check out V2 when it releases!

https://gamejolt.com/games/backroomsfun/791697

#Devruary