Hey there guys! Sorry for the amount of news updates, but I’ve fixed the problem.
The game’s original world size was 10,000x10,000 pixels and had over 5000 buildings populating it. However, due to networks not being able to support it, I’ve decreased it to 5,000x5,000 pixels and therefore lowered the amount of buildings to around 1000.
How much of a difference did this make? Well, let’s see
Before: 115 KB/s
After: 30 KB/s
This should certainly help the network issues that were faced earlier. In other news, I’ve also made enemies easier because they have been too tough to fight from what I’ve seen. Expect Update V1.1 soon!
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