Game
FNaF World: Battlegrounds
10 years ago

An update on Pre-Release Patch V1.1


Hey there guys! Sorry for the amount of news updates, but I’ve fixed the problem.

The game’s original world size was 10,000x10,000 pixels and had over 5000 buildings populating it. However, due to networks not being able to support it, I’ve decreased it to 5,000x5,000 pixels and therefore lowered the amount of buildings to around 1000.

How much of a difference did this make? Well, let’s see

Before: 115 KB/s

After: 30 KB/s

This should certainly help the network issues that were faced earlier. In other news, I’ve also made enemies easier because they have been too tough to fight from what I’ve seen. Expect Update V1.1 soon!



3 comments

Loading...

Next up

An upcoming game I'm making

Pre-Release V1 Teaser! Guess who? :)

Disappointed.

An update on the upcoming Beta #1!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Runestones: from concept to in-game model🗿

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Finished work on the emotions of a new character for the tank universe

Update 2.627

New challenges & new effects!