Game
A Nightmare at Chuck E Cheese's

10 months ago

ANACEC Mega Dev. Log #1


I should've done this a while ago (even though this page has only been up for like a day), but I wanted to take the time to be more clear about this game, what I've got planned for it, and when it'll be done.

First of all, I currently don't have any gameplay. To be clear, I know what I need to do, and how I'm going to code it, but as of right now, I don't have much to show.

With that out of the way, I want to go over what this game is. since that might not be entirely clear. This game has no is entirely unrelated to FNACEC by leonnnnnnnnn, or its remake by Radience Team. This is purely based off of the FNACEC concept created by RoXo1987. As such, don't expect overlapping characters to look or act the same.

On to the actual gameplay. I've gone over some of it in other posts + the game description, so I'll just get to the point. Here's a list of characters that are 100% making it into the game, and my current plans for their behavior.

Chuck - He starts at Cam01, and works his way towards Cam6B, where he'll enter your room. He won't enter your room from anywhere else

Helen - She's the same as Chuck, only she attacks from Cam8B instead

Purple Chuck - TBA, might tamper with your tools

Munch - Will start at Cam01 and quickly move towards Cam07. While in Cam07, he cannot block characters. If the hallway is left empty for too long, he'll dash at you, instantly killing you.

Faceless - TBA

Jasper - TBA

Madam Oink - TBA

Pasquali - TBA

Dolli Dimples - TBA

I'm sorry if a lot of those had little information, but this is still early in developement, and I don't want to announce ideas I'm not too sure of.

I also have some ideas for extra characters, although I'm scared of making this game too cramped, so there likely won't be too many.

I know there's not a lot to comment on right now, but if you guys have any ideas for mechanics, easter eggs, or anything else, I'd love to hear them!



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