Decided to pack a new version, this one contains small but important gameplay tweaks, seeking to make the Arcane, Hunter and Alchemist classes be more fun to play. Full changeset available below.
Gameplay
New skill for Alchemist: Can use reagents multiple times
New spell: Momi Gyr (Create Arrows) first circle of Matter magic. Creates a pack of arrows (quantity depends on the magic power)
New spell: Rew Ram (Attack self) first cirlce of Mind magic. Makes an enemy attack himself once (works as a ranged attack for wizards)
Remove separate spells to recover blunt and edge weapons, add weaker variation of repair weapon
Make Hunter start with Momi Gyr spell.
Make Arcane start with Rew Ram spell.
Reduce MP cost of Kam Va (enchant wand) spell.
Change Hunter magic schools to second circle of life and matter.
Change Hunter starting magic power to 1.
Make starting wands have full charge
Cap combat to 13 max
Plans for the future
I won’t have a lot of time next month for Ananias, however I have a big revamp in mind related to the structure of the world, and the plot of the game. Also pending are some missing steam achievements as well as fixing the steam overlay and finishing the keyboard command (although 90% of the game is now playable using a keyboard).
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