Next up
A sneak peek at one of the plotlines being developed in N3! Watch at your own risk of spoilers. Sh*t is hitting the fan!
P.S. There's literally no optimization currently. I don't wanna blue ball you guys and have yall stare at a devlog for 3 months. And when I say no optimization, I mean NO optimization. There are literally over 6,000 lines of code lmao. (Shown)
A sneak peek of what's coming in Night 3...
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." ๐
(My first fan art. Read the article, please.)
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 ๐
What do you think?
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