Game
Project 9 - A MetroidVania 2d Platformer
9 years ago

And today, we learn a lesson on code organization!


1.) Find a small, really inconspicuous bug.
2.) Fix small, inconspicuous bug.
3.) EVERYTHING ELSE BREAKS!!!

It’s incredible what one line of miss placed code can do to a game as it gets bigger!

From randomly floating slightly above a floor, to randomly plummeting through them like they don’t exist to your death, to the game not even compiling - messy code has a way of snowballing itself.

I spent the whole night rewriting the jump and collision detection stuff so that it works more consistently, and the code is still a disaster of spaghetti code.

Going to have to look at my methods going forward to make sure this doesn’t happen again… it’s a bit depressing - I sat down excited to make my first boss encounter, and instead I spent the night 3 inches from my screen squinting at lines of code muttering “what the heck does this even do?”

TONIGHT though - tonight I make a boss!



0 comments

Loading...

Next up

Oh man! This is progress! Colored text is impressive to everyone!

Working on a town!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.

Shadow The Hedgehog X pixel art

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!